Mastering The Last of Us Part II Remastered: The Art of No HUD Gameplay
Why I Decided to Turn Off the HUD
I have been playing The Last of Us Part II Remastered on and off since it launched on PS5, and I thought I knew the game well. Then I watched a friend attempt a no damage run on Grounded difficulty with the display completely clean. No health bar. No ammo counter. No stealth indicator. Just the world of Seattle and Jackson Hole, rendered in 4K HDR, and the player's own instincts. That was the moment I understood that no hud gameplay is not just a self-imposed challenge. It is a completely different way to experience what Naughty Dog built.
The idea of removing the interface felt counterintuitive at first. The HUD in The Last of Us Part II Remastered is already minimal compared to many games. It gives you a small health icon, a weapon wheel, and a compass. But even that small amount of information creates a layer between you and the world. When you remove it, you stop reading the screen and start reading the environment. The game becomes louder, more physical, and more tense. Every encounter becomes a real survival situation where you have to listen for enemy footsteps, watch for visual cues on Ellie or Abby's body language, and estimate your resources by memory rather than a number.
What No HUD Gameplay Actually Does to Your Senses
Playing without the HUD forces you to rely on the game's audio design and visual storytelling. Naughty Dog's sound team did an incredible job with directional audio. You can hear an enemy reloading around a corner, or the subtle click of a trap being set. Without the HUD, that audio becomes your primary source of information. You learn to distinguish the sound of a Seraphite patrol from a WLF soldier. You start noticing how footsteps change on different surfaces, and how the wind carries voices across the map.
The visual cues are just as important. In a no hud gameplay scenario, your health is communicated entirely through the screen's appearance. When Ellie or Abby takes damage, the screen pulses red and the edges blur. The character's animations change. They start breathing harder, limping slightly. You learn to interpret those signals instead of glancing at a health bar. It makes the physicality of the characters feel more real. You are not managing a resource. You are managing a person's body.
Resource management becomes a completely different skill. Without an ammo counter, you have to keep a mental tally of every bullet you fire. You learn to reload after every kill out of habit, because you never know exactly how many rounds are left. You start counting shots mentally, and you become much more deliberate about when to pull the trigger. The same goes for crafting. Without a quick menu showing you how many parts you have, you open your backpack more often, which adds risk because the game doesn't pause. You have to find cover, open the menu, check your supplies, and close it again. That extra layer of friction makes every resource decision matter more.
The Grounded Difficulty Difference
I attempted my first no HUD run on Moderate difficulty and found it challenging but manageable. Then I decided to try a no damage run on Grounded difficulty, and that is where the real learning happened. Grounded difficulty in The Last of Us Part II Remastered is brutal even with a full HUD. Enemies spot you faster, deal more damage, and flank aggressively. Your health does not regenerate fully, and supplies are scarce. Removing the HUD on top of that turns every encounter into a high-stakes puzzle.
The first major hurdle was the encounter in the Seattle supermarket. On Grounded, even a single bullet can end the run. Without the HUD, I had no way to know if I was about to die until the screen started turning red. I learned to overuse the listen mode, which highlights enemies through walls, because that was the only HUD element I could still rely on. But even that has a cooldown, and using it leaves you vulnerable. You have to balance the need for information with the risk of standing still.
One of the biggest surprises was how much no hud gameplay changes your approach to stealth mechanics. When you cannot see the stealth indicator, you have to judge enemy awareness by their animations and dialogue. An enemy who says "I thought I heard something" is not yet alerted. One who says "I know you're there" is already hunting you. The game's dialogue system is rich enough that you can learn to read the situation purely through sound. It makes stealth feel less like a mechanic and more like a performance. You are acting within the world, not manipulating a system.
Collectibles and the Clean Screen
One of the unique aspects of the video that inspired me was that it was an all collectibles run. Collecting everything in The Last of Us Part II Remastered normally involves checking your map, looking for icons, and following markers. Without the HUD, you have to memorize the layout of each area. You learn landmarks. You associate certain collectibles with specific environmental cues. The artifact in the bank vault is near the broken teller window. The training manual in the hospital is in the room with the leaking pipe. You build a mental map of Seattle and Jackson Hole that is more detailed than any in-game overlay could provide.
The photo mode also becomes more interesting when you are playing without a HUD. Because the screen is already clean, you can hit the photo mode button at any moment and capture the scene exactly as it appears. There is no HUD to toggle off, no UI element to hide. The game world becomes a continuous photograph, and you are simply moving through it. I found myself stopping more often to appreciate the lighting, the particle effects, the way the 4K HDR image renders shadows. Playing without the HUD made me see the art direction more clearly.

Tools and Techniques for No HUD Runs
If you want to try no hud gameplay in The Last of Us Part II Remastered, there are a few things that help. First, spend time learning the game's audio cues. Play a few encounters with the HUD on but close your eyes. Listen to the enemy dialogue patterns. Learn which sounds mean danger and which mean safety. Second, practice the speedrun technique of memorizing enemy placements. If you know where every enemy spawns and patrols, you do not need the HUD to tell you where they are. You already know.
The accessibility options on PS5 and PlayStation 5 Pro also help. You can adjust the audio presets to emphasize directional sound. You can turn on high-contrast audio cues for certain actions. The DualSense controller's haptic feedback is especially useful. You can feel the tension of a drawn bowstring or the vibration of a nearby generator. That tactile information replaces some of the visual cues you lose without the HUD.
Here are a few practical tips I picked up during my runs:
- Always reload after every kill, even if you think you have bullets left. The mental cost of guessing wrong is higher than the time cost of reloading.
- Use listen mode sparingly. It is your only wallhack, and it recharges slowly. Save it for the moments when you have lost track of an enemy's position.
- Memorize the number of crafting parts needed for key items. Knowing that three rags and one alcohol make a health kit means you can check your backpack less often.
- Pay attention to Ellie and Abby's breathing. When they start panting, find cover. Your health is low even if the screen still looks clean.
These techniques apply beyond just no hud gameplay. They make you a better player overall because they force you to engage with the game's systems on a deeper level. You stop relying on crutches and start developing genuine skill.
Why You Should Try It
I am not a speedrunner or a professional player. I am just someone who loves The Last of Us Part II Remastered and wanted to see it from a different angle. No hud gameplay gave me that. It turned a game I knew well into something fresh and terrifying. It made me appreciate the work Naughty Dog put into every sound cue, every animation, every environmental detail. If you have played through the story once or twice and feel like you have seen everything, try turning off the HUD. Try a no damage run on Grounded difficulty. You might be surprised at how much of the game you have been missing.
The commentary on that original video I watched talked about how the player had to learn to trust their instincts. That is the real lesson. The HUD is a safety net. It tells you when you are safe and when you are not. Without it, you have to feel that safety yourself. You have to listen, watch, and react. It is a more intense, more immersive way to play. And once you get used to it, going back to the regular interface feels like wearing blinders. You realize how much information the world itself provides, if only you pay attention.